In 2015 came out Cities Skylines Mass Transit free pc, a building and city management game inspired by the famous Sim City franchise, developed by Colossal Order and published by Paradox. Although generally well received by the players, they quickly pointed to serious concerns in the management of traffic and public transport. After a natural disaster-focused DLC, Colossal Order is intent on tackling all the road problems of their game yet again while adding transit options to Mass Transit, the fourth DLC of Cities Skylines. One of the paradoxes of this DLC is that the most interesting part for the player, namely the finer management of roads and crossings, is part of the patch accompanying the release of the DLC and made available free of charge to any owner of the game whether or not it buys this DLC. And by taking a look at the patch note accompanying the update, we quickly realize that almost everything is offered via the patch, the DLC being content, for the most part, to add transportation for our cities.
The most interesting novelty of the patch comes from the possibility, for each intersection, to define with a simple click if it will be managed by traffic lights, stops or the principle of priority. For stops, we can place as many as we want and according to the desired configuration, to define in detail the priority channels. The result is successful and it becomes easier to smooth traffic by strategically placing lights and stops. In addition, by selecting a congested section of road, you can see the destination of the vehicles using this route to better inform the player and help him plan his road network at best. So of course, a poorly designed road network will still be plugging, but this patch is noticeably improving things and gives us all the keys to effectively combat the bottlenecks that have caused more than one virtual mayor to tire of seeing the vehicles heap on one lane three times their lane. Not to mention that the inhabitants of our Cities Skylines Mass Transit free download now shun least public transport, thus helping to smooth traffic. All this is very nice, but what about the DLC? Because yes, so far, we have mainly talked about the free patch. Well we must recognize that compared to the patch, the DLC itself seems very light …
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Some new means of transport, two new maps and three scenarios. Oh, some hats for Chirper. When the description of a DLC enthusiastically boast of purely cosmetic hats, we can expect more than light content… No need to prolong the suspense, the answer is yes. The new means of transport are four in number: ferries, monorail, cable cars and airships. Their use is, for the majority, more thematic than really practical, with the exception of the monorail. The explanation is simple, contrary to what the name of the DLC allows us to hope, the transport capacity of these new vehicles is similar to the simple bus with the added bonus of the imperatives and disadvantages of the station. To illustrate this, take the case of dirigible. You must of course place the depot, as for the buses, and then place landing zones, as for the station. These areas (as well as the depot) must then be connected by air routes such as a route, rails or subway tracks. The difference is that these roads are, of course, free, since they are essentially the route to follow for our airships. Once these roads are drawn, it is finally enough to connect them to form a line of zones in zones, as for the train or metro.
So it’s sure it’s bad for your workers to go to the factory aboard an airship rather than by bus or on foot, but in any case it will be convenient to combine with buses unless you place zones landing everywhere to cover the key points of your city. And the airship, casually, it’s slow, suddenly they will limit faster to take a bus, tram or metro story not to be fired for repeated delays. And an airship can only board about thirty passengers, the equivalent of a bus. The ferry works on the same principle, except that it is necessary to follow the waterways to trace the shipping lanes. When to the cable car, it is about placing two buildings end to end and connect them by the network. Simple, effective, but of the most limited use, even if it still has its charm to pass a river or a cliff to your inhabitants by the cable car. No, the new means of transportation that really makes a difference is the monorail.
The ship works on a similar rule, then again, actually it is important to pursue the conduits to follow the delivery paths. At the point when to the link vehicle, it is tied in with setting two structures end to end and associate them by the system. Straightforward, powerful, yet of the most restricted use, regardless of whether despite everything it has its appeal to pass a stream or a precipice to your occupants by the link vehicle. No, the new methods for transportation that truly has any kind of effect is the monorail. The monorail, as far as concerns its, is between the cable car and the train. In particular, it is a train that offers a few favorable circumstances of the tramway to maintain a strategic distance from deformities innate in the train and permit it an utilization inside your city. This is basically in light of the fact that you can not just lay two/four-path monorail streets in the center, similar to the streetcar, yet even monorail stations can be put on a four-path street. What’s more, the best part is that they needn’t bother with a store.
Obviously, you can flawlessly make a system and a station autonomous of your streets on the off chance that you require it or simply need it, however this probability of comparing street and rail makes it simple to consolidate a monorail on your current street system to transport hundreds travelers from one end of your city to the next. In contrast to the cable car, in any case, we lose the capacity to put stops to envy since it is basic to a station to put a stop. Cities Skylines Mass Transit get download that the stations produce a great deal of commotion contamination, so it will be important to disconnect your neighborhoods. Regardless, the monorail is the most fascinating new and slightest conditional methods for transport proposed by the DLC. Another intriguing and explicit component of these new vehicles originates from the likelihood of fluidizing changes, basically by means of transports.
In reality, most structures exist in a twinned adaptation with a few transport quits enabling you to put a stop straightforwardly on the building so your travelers don’t need to stroll to the closest transport stop. Just the ship and the monorail are concerned, in any case, and again the monorail is the privilege to offer notwithstanding the combo monorail/transport, a triple combo select metro-monorail-train on a solitary building. Very little more to state, then again, actually the three proposed situations essentially center around the curiosities of the fix as the DLC with such a situation placing you in order of a city with a street organize totally tricked that it will get back on track (humor, joke, all that) or set up a system of little vessels. At the point when the two maps, one is loaded with lakes history to appreciate the best of ships and the other is particularly intriguing to have a stronghold in vestiges at the highest point of a slope, to add a little chronicled side to your city.
To put it plainly, it’s decent, yet insufficient to hop on the slobbering lips. To close, Mass Transit is a superbly nonessential DLC, principally on the grounds that the genuinely basic increments that could have made it an unquestionable requirement purchase are free. The DLC and augmentations are not terrible, a long way from it, simply that they are generally restorative since they are for the most part copies with some current transport without having a genuine preferred standpoint over them, except for the monorail, the special case that truly pulls If you have constantly longed for transporting your natives in aircrafts or building a monorail, Mass Transit should fill you in, yet in the event that not, there is little motivation to get it.
Filename : Cities: Skylines – Mass Transit – InstallShield Wizard
File Extension :exe
Platform :PC
Language :ENG, FR, PL, IT, DE, RU
Disk spacerequired : 4 GB
Minimum requirements:
- OS: Windows 7 / 8 / 8.1 / 10
- CPU: INTEL Core 2 Duo E7600 / AMD Athlon 64 X2 Dual Core 6400+
- RAM: 4 GB RAM
- Graphics Card: NVIDIA GeForce GTX 260 / AMD Radeon HD 5670
- Sound: Yes
- Disk Space: 4 GB
Recommended:
- OS: Windows 7 / 8 / 8.1 / 10
- CPU: INTEL Core i5-3470T / AMD FX-6300
- RAM: 6 GB RAM
- Graphics Card: NVIDIA GeForce GTX 660 /AMD Radeon HD 7870
- Sound: Yes
- Disk Space: 4 GB
How to installation Cities: Skylines – Mass Transit
- 1. Downloadthe installerfrom our website(using the download)
- 2. Thenrun the“.exe“and startto installthe game
- 3. During the installation,then follow theinstructions
- 4. The game startsautomatically download and install.
- 5. Wait until theinstallation is complete
- 6. Thenpop upwith the downloadkey, andthenactivatethe game
- 7. PlayIT!
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Cities: Skylines – Mass Transit – Mass Transit is the latest expansion for Cities: Skylines, the award-winning city-building game, and it brings several new systems into play to…
Game Overview
Mass Transit is the latest expansion for Cities: Skylines, the award-winning city-building game, and it brings several new systems into play to help citizens traverse their towns in speed and style. Commuters can now get around on the water, up high mountain peaks, and even through the sky thanks to the addition of ferries, monorails, cable cars, and blimps to the game. Along with new transit service buildings, mass transit hubs where lines can exchange passengers, new scenarios, new landmarks, and new road types, urban planners now have more options than ever to add…
Cities: Skylines – Mass Transit Ffiv patch download problems.
Colossal Order Ltd.
Paradox Interactive
18 May, 2017
Simulation, Strategy
DOWNLOAD LINKS
Cities Skylines Mass Transit-CODEX
CODEX
8.54 MB
NOTE You need Cities Skylines Mass Transit-CODEX.
Cities Skylines Mass Transit Features
–Cities Skylines Mass Transit Radio DLC-CODEX.
–Cities Skylines Mass Transit Update v1.7.1-f1-CODEX.
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System Requirement
Minimum:
- Requires a 64-bit processor and operating system
- OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
- Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
- Memory: 4 GB RAM
- Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB (Does not support Intel Integrated Graphics Cards)
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 4 GB available space
Recommended:
- Requires a 64-bit processor and operating system
- OS: Microsoft Windows 7/8 (64-bit)
- Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
- Memory: 6 GB RAM
- Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB (Does not support Intel Integrated Graphics Cards)
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 4 GB available space
Screenshots
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